Files
glite/Cargo.toml
Christian Nieves 4217a937ee setup compiler
2024-12-07 21:05:06 -06:00

51 lines
1.3 KiB
TOML

cargo-features = ["codegen-backend"]
[[bin]]
name = "game"
path = "src/game/main.rs"
[[bin]]
name = "snake"
path = "src/snake/main.rs"
[package]
name = "glite"
version = "0.1.0"
edition = "2021"
[dependencies]
bevy = { version = "0.15.0", features = ["dynamic_linking"] }
# Enable a small amount of optimization in the dev profile.
[profile.dev]
opt-level = 1
codegen-backend = "cranelift"
# Enable a large amount of optimization in the dev profile for dependencies.
[profile.dev.package."*"]
codegen-backend = "llvm"
opt-level = 3
[unstable]
codegen-backend = true
# Enable more optimization in the release profile at the cost of compile time.
[profile.release]
# Compile the entire create as one unit.
# Slows compile times, marginal improvements.
codegen-units = 1
# Do a second optimization pass over the entire program, including dependencies.
# Slows compile times, marginal improvements.
lto = "thin"
# Optimize for size in the wasm-release profile to reduce load times and bandwidth usage on web.
[profile.wasm-release]
# Default to release profile values.
inherits = "release"
# Optimize with size in mind (also try "z", sometimes it is better).
# Slightly slows compile times, great improvements to file size and runtime performance.
opt-level = "s"
# Strip all debugging information from the binary to slightly reduce file size.
strip = "debuginfo"