setup compiler
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50
Cargo.toml
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50
Cargo.toml
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cargo-features = ["codegen-backend"]
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[[bin]]
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name = "game"
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path = "src/game/main.rs"
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[[bin]]
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name = "snake"
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path = "src/snake/main.rs"
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[package]
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name = "glite"
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version = "0.1.0"
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edition = "2021"
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[dependencies]
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bevy = { version = "0.15.0", features = ["dynamic_linking"] }
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# Enable a small amount of optimization in the dev profile.
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[profile.dev]
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opt-level = 1
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codegen-backend = "cranelift"
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# Enable a large amount of optimization in the dev profile for dependencies.
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[profile.dev.package."*"]
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codegen-backend = "llvm"
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opt-level = 3
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[unstable]
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codegen-backend = true
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# Enable more optimization in the release profile at the cost of compile time.
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[profile.release]
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# Compile the entire create as one unit.
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# Slows compile times, marginal improvements.
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codegen-units = 1
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# Do a second optimization pass over the entire program, including dependencies.
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# Slows compile times, marginal improvements.
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lto = "thin"
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# Optimize for size in the wasm-release profile to reduce load times and bandwidth usage on web.
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[profile.wasm-release]
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# Default to release profile values.
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inherits = "release"
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# Optimize with size in mind (also try "z", sometimes it is better).
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# Slightly slows compile times, great improvements to file size and runtime performance.
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opt-level = "s"
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# Strip all debugging information from the binary to slightly reduce file size.
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strip = "debuginfo"
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