setup compiler

This commit is contained in:
Christian Nieves
2024-12-07 21:05:06 -06:00
commit 4217a937ee
5 changed files with 4841 additions and 0 deletions

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.gitignore vendored Normal file
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/target

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Cargo.lock generated Normal file

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Cargo.toml Normal file
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cargo-features = ["codegen-backend"]
[[bin]]
name = "game"
path = "src/game/main.rs"
[[bin]]
name = "snake"
path = "src/snake/main.rs"
[package]
name = "glite"
version = "0.1.0"
edition = "2021"
[dependencies]
bevy = { version = "0.15.0", features = ["dynamic_linking"] }
# Enable a small amount of optimization in the dev profile.
[profile.dev]
opt-level = 1
codegen-backend = "cranelift"
# Enable a large amount of optimization in the dev profile for dependencies.
[profile.dev.package."*"]
codegen-backend = "llvm"
opt-level = 3
[unstable]
codegen-backend = true
# Enable more optimization in the release profile at the cost of compile time.
[profile.release]
# Compile the entire create as one unit.
# Slows compile times, marginal improvements.
codegen-units = 1
# Do a second optimization pass over the entire program, including dependencies.
# Slows compile times, marginal improvements.
lto = "thin"
# Optimize for size in the wasm-release profile to reduce load times and bandwidth usage on web.
[profile.wasm-release]
# Default to release profile values.
inherits = "release"
# Optimize with size in mind (also try "z", sometimes it is better).
# Slightly slows compile times, great improvements to file size and runtime performance.
opt-level = "s"
# Strip all debugging information from the binary to slightly reduce file size.
strip = "debuginfo"

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src/game/main.rs Normal file
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use bevy::prelude::*;
#[derive(Component)]
struct Person;
#[derive(Component)]
struct Name(String);
fn add_people(mut commands: Commands) {
commands.spawn((Person, Name("Elaina Proctor".to_string())));
commands.spawn((Person, Name("Renzo Hume".to_string())));
commands.spawn((Person, Name("Zayna Nieves".to_string())));
}
#[derive(Resource)]
struct GreetTimer(Timer);
fn greet_people(time: Res<Time>, mut timer: ResMut<GreetTimer>, query: Query<&Name, With<Person>>) {
// update our timer with the time elapsed since the last update
// if that caused the timer to finish, we say hello to everyone
if timer.0.tick(time.delta()).just_finished() {
for name in &query {
println!("hello {}!", name.0);
}
}
}
fn change_names(mut query: Query<&mut Name, With<Person>>) {
for mut name in &mut query {
if name.0 == "Elaina Proctor" {
name.0 = "Elain Hume".to_string();
break;
}
}
}
fn hello_world() {
println!("hello world!");
}
pub struct HelloPlugin;
impl Plugin for HelloPlugin {
fn build(&self, app: &mut App) {
app.insert_resource(GreetTimer(Timer::from_seconds(2.0, TimerMode::Repeating)));
app.add_systems(Startup, add_people);
app.add_systems(Update, (change_names, greet_people).chain());
}
}
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_plugins(HelloPlugin)
.run();
}

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src/snake/main.rs Normal file
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fn main() {
App::new().add_plugins(DefaultPlugins).run();
}