background grid
This commit is contained in:
@ -196,6 +196,7 @@ fn spawn_segment(commands: &mut Commands, pos: Position) -> Entity {
|
||||
})
|
||||
.insert(SnakeSegment)
|
||||
.insert(Name::new(String::from("SnakeSegment")))
|
||||
.insert(Name::new(String::from("SnakeSegmentTest")))
|
||||
.insert(pos)
|
||||
.insert(Size::square(0.77))
|
||||
.id()
|
||||
@ -287,7 +288,7 @@ impl Plugin for SnakePlugin {
|
||||
FixedUpdate,
|
||||
(snake_movement, snake_eating, snake_growth, game_over)
|
||||
.chain()
|
||||
.run_if(on_timer(Duration::from_millis(500))),
|
||||
.run_if(on_timer(Duration::from_millis(1500))),
|
||||
)
|
||||
.add_systems(PostUpdate, (scale_translation, position_translation));
|
||||
|
||||
|
144
src/bin/tetris.rs
Normal file
144
src/bin/tetris.rs
Normal file
@ -0,0 +1,144 @@
|
||||
use bevy::window::PrimaryWindow;
|
||||
use bevy::{prelude::*, window::WindowResolution};
|
||||
use std::fmt::{self, Display, Formatter};
|
||||
use std::ops::{Add, Sub};
|
||||
|
||||
use glite::debug_plugin;
|
||||
|
||||
const GRID_X: f32 = 0.0;
|
||||
const GRID_Y: f32 = 0.0;
|
||||
const GRID_WIDTH: u32 = 15;
|
||||
const GRID_HEIGHT: u32 = 10;
|
||||
|
||||
const WINDOW_WIDTH: f32 = 800.0;
|
||||
const WINDOW_HEIGHT: f32 = WINDOW_WIDTH * (GRID_HEIGHT as f32 / GRID_WIDTH as f32);
|
||||
|
||||
#[cfg_attr(feature = "debug", derive(bevy_inspector_egui::InspectorOptions))]
|
||||
#[derive(Component, Debug, Default, Copy, Clone, Eq, PartialEq)]
|
||||
struct Position {
|
||||
pub x: u32,
|
||||
pub y: u32,
|
||||
}
|
||||
|
||||
impl Add for Position {
|
||||
type Output = Self;
|
||||
fn add(self, other: Self) -> Self {
|
||||
Self {
|
||||
x: self.x + other.x,
|
||||
y: self.y + other.y,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Sub for Position {
|
||||
type Output = Self;
|
||||
fn sub(self, other: Self) -> Self {
|
||||
Self {
|
||||
x: self.x.saturating_sub(other.x),
|
||||
y: self.y.saturating_sub(other.y),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Display for Position {
|
||||
fn fmt(&self, f: &mut Formatter<'_>) -> fmt::Result {
|
||||
write!(f, "({}, {})", self.x, self.y)
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Component)]
|
||||
struct Size {
|
||||
width: f32,
|
||||
height: f32,
|
||||
}
|
||||
|
||||
impl Size {
|
||||
pub fn square(x: f32) -> Self {
|
||||
Self {
|
||||
width: x,
|
||||
height: x,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn spawn_tile(commands: &mut Commands, color: Color, size: f32, position: Position) {
|
||||
commands
|
||||
.spawn(Sprite {
|
||||
color,
|
||||
..Default::default()
|
||||
})
|
||||
.insert(position)
|
||||
.insert(Size::square(size));
|
||||
}
|
||||
|
||||
fn scale_translation(
|
||||
mut windows: Query<&mut Window, With<PrimaryWindow>>,
|
||||
mut q: Query<(&Size, &mut Transform)>,
|
||||
) {
|
||||
let window = windows.single_mut();
|
||||
for (sprite_size, mut transform) in q.iter_mut() {
|
||||
transform.scale = Vec3::new(
|
||||
sprite_size.width / GRID_WIDTH as f32 * window.width(),
|
||||
sprite_size.height / GRID_HEIGHT as f32 * window.height(),
|
||||
1.0,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
fn position_translation(
|
||||
mut windows: Query<&mut Window, With<PrimaryWindow>>,
|
||||
mut q: Query<(&Position, &mut Transform)>,
|
||||
) {
|
||||
// We subtract half the window width because our coordinate system starts at the bottom left, and
|
||||
// Translation starts from the center. We then add half the size of a single tile, because we want
|
||||
// our sprites bottom left corner to be at the bottom left of a tile, not the center.
|
||||
fn convert(pos: f32, bound_window: f32, bound_game: f32) -> f32 {
|
||||
let tile_size = bound_window / bound_game;
|
||||
pos / bound_game * bound_window - (bound_window / 2.) + (tile_size / 2.)
|
||||
}
|
||||
|
||||
let window = windows.single_mut();
|
||||
for (pos, mut transform) in q.iter_mut() {
|
||||
transform.translation = Vec3::new(
|
||||
convert(pos.x as f32, window.width(), GRID_WIDTH as f32) + GRID_X,
|
||||
convert(pos.y as f32, window.height(), GRID_HEIGHT as f32) + GRID_Y,
|
||||
0.0,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
fn test_update() {}
|
||||
|
||||
fn main() {
|
||||
let mut app = App::new();
|
||||
app.add_plugins(DefaultPlugins.set(WindowPlugin {
|
||||
primary_window: Some(Window {
|
||||
title: "Tetris".to_string(),
|
||||
resolution: WindowResolution::new(WINDOW_WIDTH, WINDOW_HEIGHT),
|
||||
..default()
|
||||
}),
|
||||
..default()
|
||||
}));
|
||||
|
||||
app.add_systems(Startup, setup_scene)
|
||||
.add_systems(Update, test_update)
|
||||
.add_systems(PostUpdate, (scale_translation, position_translation));
|
||||
|
||||
app.add_plugins(debug_plugin::debug_plugin);
|
||||
|
||||
// Run the app
|
||||
app.run();
|
||||
}
|
||||
|
||||
fn setup_scene(mut commands: Commands) {
|
||||
commands.spawn(Camera2d {});
|
||||
for y in 0..GRID_HEIGHT {
|
||||
for x in 0..GRID_WIDTH {
|
||||
let color = match ((y * GRID_HEIGHT) + x + y) % 2 == 0 {
|
||||
true => Color::srgb(0.5, 0.5, 0.5),
|
||||
false => Color::srgb(0.55, 0.55, 0.55),
|
||||
};
|
||||
spawn_tile(&mut commands, color, 1.0, Position { x, y });
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user